Tuesday, December 6, 2016

Privacy Policy


Last Updated: December 6th, 2016

Personal Information
Personal information is the type of information that specifically identifies you personally, such as your full name, physical address, email address, telephone number, and precise geolocation information. This type of information is not collected within our games by us.

Credit Card Information
If you choose to purchase any items while using our games, your payment information will be collected by our payment processing providers who ensure your credit card information is encrypted. We do not store your credit card information.

Our games are not intended for children under the age of 13.

Third Party Services
Our games may include third party ad serving and analytics technologies that use certain methods to collect information.

Mobile analytics services allow us to better understand the functionality of our game on your device. This service may record information such as how often you use the application, the events that occur within the game, aggregated usage, performance data.

If you click on any advertisements through our games, the advertisers may use cookies and other web-tracking technologies to collect data. Some of this may be personal information, and some of it non-personal information. We recommend that you review the terms of use and privacy policy for any advertiser with whom you are interacting before doing so. You may also visit www.networkadvertising.org/choices/ to opt out of interest-based advertising.

The list of our third party services privacy policies may be found here:

Unity Ads & Unity Analytics: https://unity3d.com/legal/privacy-policy

Google Play Games Services & AdMob: https://www.google.com/policies/privacy/

Acceptance of the Terms
By using our games, you agree to the terms of this policy. If you do not accept the terms in this policy, please do not use our games. The continued use of our products after any amendment of this privacy policy will be deemed your acceptance of the changes and/or new terms.

Policy Updates
This Policy may change from time to time. The most current version of our Privacy Policy can be found at LINK. We will always keep this up to date so that you know what information we will collect from you, how we may use it, and when we may disclose it.

Privacy Policy Contact Information
If you have any questions about our Privacy Policy, please contact us at:


Sunday, April 19, 2015

Integrating Level System to Catch

For my next project, I will integrate level system to Catch. Gameplay will be same as in Catch, player taps right or left side of screen to move the hook. Each level will have some kind of puzzle to solve or will make the user to think carefully before playing. I will be coding the game with Cocos2dx library, as I did not get the performance I expected from Unity3D. Also, I believe it will decrease the size of the game quiet a lot. I hope to get it done in a month, but nothing goes as planned, right (lol)? Anyway, that's all there's to it right now, thanks for reading. Don't forget to check once in a while to see how my new project goes!

Sunday, March 15, 2015

Current Progress

Well, it's been a long time to update the blog. I haven't worked on Archery Rage for a long time, since I had an idea for another game and worked on it. It's another android game project, which I will start to post about it after I finish Archery Rage.

There are a few changes that I made on Archery Rage, such as adding leaderboard and changing achievement system using Google Play Game Services. Hopefully, I will have time to finish both of the games as soon as possible. Archery Rage seems close to be finished. Only tests and preparation for Play Store remain. That's all folks, thanks for reading !