Sunday, April 19, 2015
Integrating Level System to Catch
For my next project, I will integrate level system to Catch. Gameplay will be same as in Catch, player taps right or left side of screen to move the hook. Each level will have some kind of puzzle to solve or will make the user to think carefully before playing. I will be coding the game with Cocos2dx library, as I did not get the performance I expected from Unity3D. Also, I believe it will decrease the size of the game quiet a lot. I hope to get it done in a month, but nothing goes as planned, right (lol)? Anyway, that's all there's to it right now, thanks for reading. Don't forget to check once in a while to see how my new project goes!