Sunday, April 19, 2015

Integrating Level System to Catch

For my next project, I will integrate level system to Catch. Gameplay will be same as in Catch, player taps right or left side of screen to move the hook. Each level will have some kind of puzzle to solve or will make the user to think carefully before playing. I will be coding the game with Cocos2dx library, as I did not get the performance I expected from Unity3D. Also, I believe it will decrease the size of the game quiet a lot. I hope to get it done in a month, but nothing goes as planned, right (lol)? Anyway, that's all there's to it right now, thanks for reading. Don't forget to check once in a while to see how my new project goes!

Sunday, March 15, 2015

Current Progress

Well, it's been a long time to update the blog. I haven't worked on Archery Rage for a long time, since I had an idea for another game and worked on it. It's another android game project, which I will start to post about it after I finish Archery Rage.

There are a few changes that I made on Archery Rage, such as adding leaderboard and changing achievement system using Google Play Game Services. Hopefully, I will have time to finish both of the games as soon as possible. Archery Rage seems close to be finished. Only tests and preparation for Play Store remain. That's all folks, thanks for reading !

Wednesday, January 14, 2015

Achievement System

Endless mode has limited amount of arrows to throw. That amount is calculated by 1+ (earned # of stars) / 10, so at most player can have 7 arrows to shoot. Instead of calculating it like that, I've thought of implementing an achievement system, that will reward the player with arrows for unlimited level. Planned badges are :

 Condition                                                Reward
Get 15 Stars                                            +1 Arrow
Get 30 Stars                                            +1 Arrow                                         
Get 60 Stars                                            +1 Arrow
Hit 10 Apples on Endless Mode                 +1 Arrow
Hit 25 Apples on Endless Mode                 +1 Arrow
Hit 50 Apples on Endless Mode                 +1 Arrow


Archery Rage

Archery Rage

Soo, let's start with the explanation of the game, so you guys can have some information about it.

The name is going to be "Archery Rage", as it is seen from the name, obviously it's an archery game right (lol) ?  Let's go a little bit deeper to see what kind of an archery game it is going to be. We have an archer on the left side of the screen and some targets on the right side of the game. Our hero's (archer) aim is to hit those targets with his bow and arrows to complete the level, but be careful, as there are only limited amount of arrows, and the less arrows you use, the more stars you will get. There are 20 levels planned, and one more level, which has unlimited amount of targets. Enough with the explanation, let's watch a video about gameplay. Thanks for reading !


Tuesday, January 13, 2015

Introduction

Indie Gaming Blog

Hello and welcome everyone ! I'm currently developing an Android game using Unity Game Engine. In this blog, i will be posting development process of my game, which is pretty close to be finished. Hope you enjoy my blog !